// To import the BitmapData class: import flash.display.BitmapData; // Creates a new BitmapData object with a width of 500 pixels and a height of 300 pixels. var bitmap:BitmapData = new BitmapData(500, 300); // Create a BitmapData with transparency disallowed var opaqueBitmap:BitmapData = new BitmapData(500, 300, false); // Bitmap with initial fill colour, as 0xAARRGGBB (default is white) var redFilledBitmap:BitmapData = new BitmapData(400, 300, true, 0xFFFF0000); // Get the colour value of the pixel at point (200, 200) bitmap.getPixel(200, 200) // As 0xRRGGBB bitmap.getPixel32(200, 200) // As 0xAARRGGBB // Set the colour value of the pixel at point (300, 200) to blue bitmap.setPixel(300, 200, 0x0000FF); // As 0xRRGGBB bitmap.setPixel32(300, 200, 0xFF0000FF); // As 0xAARRGGBB // Fill the bitmap with a given colour (as 0xAARRGGBB) after construction bitmap.fillRect(bitmap.rect, 0xFF44FF44);