#include int main() { // a numeric literal with decimal point is a double auto double1 = 2.5; // an 'f' of 'F' suffix means the literal is a flaot auto float1 = 2.5f; // an 'l' or 'L' suffix means a long double auto longdouble1 = 2.5l; // a number after an 'e' or 'E' is the base 10 exponent auto double2 = 2.5e-3; auto float2 = 2.5e3f; // a '0x' prefix means the literal is hexadecimal. the 'p' is base 2 the exponent auto double3 = 0x1p4; auto float3 = 0xbeefp-8f; std::cout << "\ndouble1: " << double1; std::cout << "\nfloat1: " << float1; std::cout << "\nlongdouble1: " << longdouble1; std::cout << "\ndouble2: " << double2; std::cout << "\nfloat2: " << float2; std::cout << "\ndouble3: " << double3; std::cout << "\nfloat3: " << float3; std::cout << "\n"; }