float cX = -0.7; float cY = 0.27015; float zx, zy; float maxIter = 300; void setup() { size(640, 480); } void draw() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { zx = 1.5 * (x - width / 2) / (0.5 * width); zy = (y - height / 2) / (0.5 * height); float i = maxIter; while (zx * zx + zy * zy < 4 && i > 0) { float tmp = zx * zx - zy * zy + cX; zy = 2.0 * zx * zy + cY; zx = tmp; i -= 1; } colorMode(HSB); color c = color(i / maxIter * 255, 255, i > 1 ? 255 : 0); set(x, y, c); } } noLoop(); }