void setup() { size(600, 600); background(0); stroke(255); drawTree(300, 550, 9); } void drawTree(float x, float y, int depth) { float forkAngle = radians(20); float baseLen = 10.0; if (depth > 0) { pushMatrix(); translate(x, y - baseLen * depth); line(0, baseLen * depth, 0, 0); rotate(forkAngle); drawTree(0, 0, depth - 1); rotate(2 * -forkAngle); drawTree(0, 0, depth - 1); popMatrix(); } }