// draw a clock hand, then copy it to an image gfx.clear color.clear gfx.fillPoly [[60,5], [64,10], [128,5], [64,0]], color.yellow handImg = gfx.getImage(0,0, 128,10) clear // clear all displays // prepare the face sprite faceImg = file.loadImage("/sys/pics/shapes/CircleThinInv.png") face = new Sprite face.image = faceImg face.scale = 2 face.x = 480; face.y = 320 display(4).sprites.push face // prepare the hand sprite (from previously created image) hand = new Sprite hand.image = handImg hand.x = face.x; hand.y = face.y display(4).sprites.push hand // main loop while true hand.rotation = 90 - floor(time) % 60 * 6 wait end while