/// /// Draws a circle. /// /// /// The destination image. /// /// /// The x center position of the circle. /// /// /// The y center position of the circle. /// /// /// The radius of the circle. /// /// /// The color to use. /// public static void DrawCircle(this GenericImage image, int centerX, int centerY, int radius, Color color) { int d = (5 - radius * 4) / 4; int x = 0; int y = radius; do { // ensure index is in range before setting (depends on your image implementation) // in this case we check if the pixel location is within the bounds of the image before setting the pixel if (centerX + x >= 0 && centerX + x <= image.Width - 1 && centerY + y >= 0 && centerY + y <= image.Height - 1) image[centerX + x, centerY + y] = color; if (centerX + x >= 0 && centerX + x <= image.Width - 1 && centerY - y >= 0 && centerY - y <= image.Height - 1) image[centerX + x, centerY - y] = color; if (centerX - x >= 0 && centerX - x <= image.Width - 1 && centerY + y >= 0 && centerY + y <= image.Height - 1) image[centerX - x, centerY + y] = color; if (centerX - x >= 0 && centerX - x <= image.Width - 1 && centerY - y >= 0 && centerY - y <= image.Height - 1) image[centerX - x, centerY - y] = color; if (centerX + y >= 0 && centerX + y <= image.Width - 1 && centerY + x >= 0 && centerY + x <= image.Height - 1) image[centerX + y, centerY + x] = color; if (centerX + y >= 0 && centerX + y <= image.Width - 1 && centerY - x >= 0 && centerY - x <= image.Height - 1) image[centerX + y, centerY - x] = color; if (centerX - y >= 0 && centerX - y <= image.Width - 1 && centerY + x >= 0 && centerY + x <= image.Height - 1) image[centerX - y, centerY + x] = color; if (centerX - y >= 0 && centerX - y <= image.Width - 1 && centerY - x >= 0 && centerY - x <= image.Height - 1) image[centerX - y, centerY - x] = color; if (d < 0) { d += 2 * x + 1; } else { d += 2 * (x - y) + 1; y--; } x++; } while (x <= y); }