struct Point { x: i32, y: i32 } fn main() { let mut points: Vec = Vec::new(); points.append(&mut get_coordinates(1, 20, 20, 28)); points.append(&mut get_coordinates(20, 28, 69, 0)); draw_line(points, 70, 30); } fn get_coordinates(x1: i32, y1: i32, x2: i32, y2: i32) -> Vec { let mut coordinates: Vec = vec![]; let dx:i32 = i32::abs(x2 - x1); let dy:i32 = i32::abs(y2 - y1); let sx:i32 = { if x1 < x2 { 1 } else { -1 } }; let sy:i32 = { if y1 < y2 { 1 } else { -1 } }; let mut error:i32 = (if dx > dy { dx } else { -dy }) / 2 ; let mut current_x:i32 = x1; let mut current_y:i32 = y1; loop { coordinates.push(Point { x : current_x, y: current_y }); if current_x == x2 && current_y == y2 { break; } let error2:i32 = error; if error2 > -dx { error -= dy; current_x += sx; } if error2 < dy { error += dx; current_y += sy; } } coordinates } fn draw_line(line: std::vec::Vec, width: i32, height: i32) { for col in 0..height { for row in 0..width { let is_point_in_line = line.iter().any(| point| point.x == row && point.y == col); match is_point_in_line { true => print!("@"), _ => print!(".") }; } print!("\n"); } }