INCLUDE "H6:RGBLINE.ACT" ;from task Bresenham's line algorithm RGB black,yellow,violet,blue PROC DrawImage(RgbImage POINTER img BYTE x,y) RGB POINTER ptr BYTE i,j ptr=img.data FOR j=0 TO img.h-1 DO FOR i=0 TO img.w-1 DO IF RgbEqual(ptr,yellow) THEN Color=1 ELSEIF RgbEqual(ptr,violet) THEN Color=2 ELSEIF RgbEqual(ptr,blue) THEN Color=3 ELSE Color=0 FI Plot(x+i,y+j) ptr==+RGBSIZE OD OD RETURN PROC Main() RgbImage img BYTE CH=$02FC,width=[81],height=[51],st=[5] BYTE ARRAY ptr(12393) BYTE c,i,n INT x,y,nx,ny RGB POINTER col Graphics(7+16) SetColor(0,13,12) ;yellow SetColor(1,4,8) ;violet SetColor(2,8,6) ;blue SetColor(4,0,0) ;black RgbBlack(black) RgbYellow(yellow) RgbViolet(violet) RgbBlue(blue) InitRgbImage(img,width,height,ptr) FillRgbImage(img,black) nx=width/st ny=height/st FOR n=0 TO 2*nx+2*ny-1 DO IF n MOD 3=0 THEN col=yellow ELSEIF n MOD 3=1 THEN col=violet ELSE col=blue FI IF n