package main import ( "log" "github.com/veandco/go-sdl2/sdl" ) func main() { window, err := sdl.CreateWindow("RC Window Creation", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, 320, 200, 0) if err != nil { log.Fatal(err) } for { if _, ok := sdl.WaitEvent().(*sdl.QuitEvent); ok { break } } window.Destroy() }