datatype color = R | B datatype 'a tree = E | T of color * 'a tree * 'a * 'a tree (** val balance = fn : color * 'a tree * 'a * 'a tree -> 'a tree *) fun balance (B, T (R, T (R,a,x,b), y, c), z, d) = T (R, T (B,a,x,b), y, T (B,c,z,d)) | balance (B, T (R, a, x, T (R,b,y,c)), z, d) = T (R, T (B,a,x,b), y, T (B,c,z,d)) | balance (B, a, x, T (R, T (R,b,y,c), z, d)) = T (R, T (B,a,x,b), y, T (B,c,z,d)) | balance (B, a, x, T (R, b, y, T (R,c,z,d))) = T (R, T (B,a,x,b), y, T (B,c,z,d)) | balance (col, a, x, b) = T (col, a, x, b) (** val insert = fn : int -> int tree -> int tree *) fun insert x s = let fun ins E = T (R,E,x,E) | ins (s as T (col,a,y,b)) = if x < y then balance (col, ins a, y, b) else if x > y then balance (col, a, y, ins b) else s val T (_,a,y,b) = ins s in T (B,a,y,b) end