(load "@lib/openGl.l") (glutInit) (glutInitWindowSize 400 300) (glutCreateWindow "Triangle") (displayPrg (glClearColor 0.3 0.3 0.3 0.0) (glClear (| GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)) (glShadeModel GL_SMOOTH) (glLoadIdentity) (glTranslatef -15.0 -15.0 0.0) (glBegin GL_TRIANGLES) (glColor3f 1.0 0.0 0.0) (glVertex2f 0.0 0.0) (glColor3f 0.0 1.0 0.0) (glVertex2f 30.0 0.0) (glColor3f 0.0 0.0 1.0) (glVertex2f 0.0 30.0) (glEnd) (glFlush) ) (reshapeFunc '((Width Height) (glViewport 0 0 Width Height) (glMatrixMode GL_PROJECTION) (glLoadIdentity) (glOrtho -30.0 30.0 -30.0 30.0 -30.0 30.0) (glMatrixMode GL_MODELVIEW) ) ) # Exit upon mouse click (mouseFunc '((Btn State X Y) (bye))) (glutMainLoop)