import Graphics.Rendering.OpenGL import Graphics.UI.GLUT main = do getArgsAndInitialize createWindow "Triangle" displayCallback $= display matrixMode $= Projection loadIdentity ortho2D 0 30 0 30 matrixMode $= Modelview 0 mainLoop display = do clear [ColorBuffer] renderPrimitive Triangles $ do corner 1 0 0 5 5 corner 0 1 0 25 5 corner 0 0 1 5 25 swapBuffers corner r g b x y = do color (Color3 r g b :: Color3 GLfloat) vertex (Vertex2 x y :: Vertex2 GLfloat)