#include import "ecere" class GLTriangle : Window { text = "Triangle"; displayDriver = "OpenGL"; background = activeBorder; nativeDecorations = true; borderStyle = sizable; hasMaximize = true, hasMinimize = true, hasClose = true; size = { 640, 480 }; void OnRedraw(Surface surface) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-30, 30, -30, 30, -30, 30); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(-15, -15, 0); glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex2f(0, 0); glColor3f(0, 1, 0); glVertex2f(30, 0); glColor3f(0, 0, 1); glVertex2f(0, 30); glEnd(); } } GLTriangle window {};