#include #include #include void paint(void) { glClearColor(0.3,0.3,0.3,0.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glShadeModel(GL_SMOOTH); glLoadIdentity(); glTranslatef(-15.0, -15.0, 0.0); glBegin(GL_TRIANGLES); glColor3f(1.0, 0.0, 0.0); glVertex2f(0.0, 0.0); glColor3f(0.0, 1.0, 0.0); glVertex2f(30.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex2f(0.0, 30.0); glEnd(); glFlush(); } void reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-30.0, 30.0, -30.0, 30.0, -30.0, 30.0); glMatrixMode(GL_MODELVIEW); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowSize(640, 480); glutCreateWindow("Triangle"); glutDisplayFunc(paint); glutReshapeFunc(reshape); glutMainLoop(); return EXIT_SUCCESS; }