function leftRect(f:Function, a:Number, b:Number, n:uint):Number { var sum:Number = 0; var dx:Number = (b-a)/n; for (var x:Number = a; n > 0; n--, x += dx) sum += f(x); return sum * dx; } function rightRect(f:Function, a:Number, b:Number, n:uint):Number { var sum:Number = 0; var dx:Number = (b-a)/n; for (var x:Number = a + dx; n > 0; n--, x += dx) sum += f(x); return sum * dx; } function midRect(f:Function, a:Number, b:Number, n:uint):Number { var sum:Number = 0; var dx:Number = (b-a)/n; for (var x:Number = a + (dx / 2); n > 0; n--, x += dx) sum += f(x); return sum * dx; } function trapezium(f:Function, a:Number, b:Number, n:uint):Number { var dx:Number = (b-a)/n; var x:Number = a; var sum:Number = f(a); for(var i:uint = 1; i < n; i++) { a += dx; sum += f(a)*2; } sum += f(b); return 0.5 * dx * sum; } function simpson(f:Function, a:Number, b:Number, n:uint):Number { var dx:Number = (b-a)/n; var sum1:Number = f(a + dx/2); var sum2:Number = 0; for(var i:uint = 1; i < n; i++) { sum1 += f(a + dx*i + dx/2); sum2 += f(a + dx*i); } return (dx/6) * (f(a) + f(b) + 4*sum1 + 2*sum2); }