package { import flash.display.Sprite; import flash.events.Event; public class ColourBars extends Sprite { public function ColourBars():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { var colours:Array = [ 0x000000, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF00FF, 0x00FFFF, 0xFFFF00, 0xFFFFFF ]; var w:Number = stage.stageWidth / 8, h:Number = stage.stageHeight; var x:Number = 0, i:uint, c:uint; for ( i = 0; i < 8; i++ ) { c = colours[i]; graphics.beginFill(c); graphics.drawRect(w * i, 0, w, h); } } } }