extends Node2D func _ready() -> void: # Empty stack creation. var stack : Array = [] # In Godot 4.2.1 nothing happens here. stack.pop_back() if stack.is_empty(): print("Stack is empty.") stack.push_back(3) stack.push_back("Value") stack.push_back(1.5e32) print(stack) print("Last element is: " + str(stack.back())) stack.pop_back() print(stack) print("Last element is: " + str(stack.back())) if not stack.is_empty(): print("Stack is not empty.") return