using System; using System.Collections.Generic; namespace RosettaCode { class Program { static void Main() { // Create a queue and "push" items into it Queue queue = new Queue(); queue.Enqueue(1); queue.Enqueue(3); queue.Enqueue(5); // "Pop" items from the queue in FIFO order Console.WriteLine(queue.Dequeue()); // 1 Console.WriteLine(queue.Dequeue()); // 3 Console.WriteLine(queue.Dequeue()); // 5 // To tell if the queue is empty, we check the count bool empty = queue.Count == 0; Console.WriteLine(empty); // "True" // If we try to pop from an empty queue, an exception // is thrown. try { queue.Dequeue(); } catch (InvalidOperationException exception) { Console.WriteLine(exception.Message); // "Queue empty." } } } }