def setup(): size(800, 400) background(255) stroke(0, 255, 0) tree(width / 2.3, height, width / 1.8, height, 10) def tree(x1, y1, x2, y2, depth): if depth <= 0: return dx = (x2 - x1) dy = (y1 - y2) x3 = (x2 - dy) y3 = (y2 - dx) x4 = (x1 - dy) y4 = (y1 - dx) x5 = (x4 + 0.5 * (dx - dy)) y5 = (y4 - 0.5 * (dx + dy)) # square beginShape() fill(0.0, 255.0 / depth, 0.0) vertex(x1, y1) vertex(x2, y2) vertex(x3, y3) vertex(x4, y4) vertex(x1, y1) endShape() # triangle beginShape() fill(0.0, 255.0 / depth, 0.0) vertex(x3, y3) vertex(x4, y4) vertex(x5, y5) vertex(x3, y3) endShape() tree(x4, y4, x5, y5, depth - 1) tree(x5, y5, x3, y3, depth - 1)