include "Tlbx GameplayKit.incl" void local fn PrintCards( cards as CFArrayRef ) int c = 0 for CFStringRef card in cards print card;@" "; c ++ if ( c % 13 == 0 ) then c = 0 : print next end fn void local fn PlayingCards window 1, @"Playing cards", (0,0,600,400) CFStringRef suit = @"CDHS", pip = @"A23456789TJQK" CFMutableArrayRef cards = fn MutableArrayNew, p1 = fn MutableArrayNew, p2 = fn MutableArrayNew int c = 0, d print @"Deck:" for int s = 0 to len(suit) - 1 for int p = 0 to len(pip) - 1 cards[c] = concat(pip[p],suit[s]) c++ next next fn PrintCards( cards ) print @"\nShuffled deck:" cards = fn MutableArrayWithArray(fn ArrayShuffledArray(cards)) fn PrintCards( cards ) print @"\nDeal: " print @" Player 1: "; for d = 0 to 4 p1[d] = cards[0] MutableArrayRemoveObjectAtIndex( cards, 0 ) print p1[d];@" "; p2[d] = cards[0] MutableArrayRemoveObjectAtIndex( cards, 0 ) next print : print @" Player 2: "; for d = 0 to 4 print p2[d];@" "; next print : print @"\nCurrent deck:" c = 0 for CFStringRef card in cards print card;@" "; c ++ if ( c % 13 == 0 ) then c = 0 : print next end fn fn PlayingCards HandleEvents