using OpenTK; using OpenTK.Graphics; namespace OpenGLTest { class Program { static void Main(string[] args) { //Create the OpenGL window GameWindow window = new GameWindow(640, 480, GraphicsMode.Default, "OpenGL Example"); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(-30.0, 30.0, -30.0, 30.0, -30.0, 30.0); GL.MatrixMode(MatrixMode.Modelview); //Add event handler to render to the window when called window.RenderFrame += new RenderFrameEvent(a_RenderFrame); //Starts the window's updating/rendering events window.Run(); } static void a_RenderFrame(GameWindow sender, RenderFrameEventArgs e) { GL.ClearColor(0.3f, 0.3f, 0.3f, 0f); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.ShadeModel(ShadingModel.Smooth); GL.LoadIdentity(); GL.Translate(-15.0f, -15.0f, 0.0f); GL.Begin(BeginMode.Triangles); GL.Color3(1.0f, 0.0f, 0.0f); GL.Vertex2(0.0f, 0.0f); GL.Color3(0.0f, 1.0f, 0.0f); GL.Vertex2(30f, 0.0f); GL.Color3(0.0f, 0.0f, 1.0f); GL.Vertex2(0.0f, 30.0f); GL.End(); //Swaps the buffers on the window so that what we draw becomes visible sender.SwapBuffers(); } } }