local clr = {} function drawMSquares() local points = {} for y = 0, hei-1 do for x = 0, wid-1 do local idx = bit.bxor(x, y)%256 local r, g, b = clr[idx][1], clr[idx][2], clr[idx][3] local point = {x+1, y+1, r/255, g/255, b/255, 1} table.insert (points, point) end end love.graphics.points(points) end function createPalette() for i = 0, 255 do clr[i] = {i*2.8%256, i*3.2%256, i*1.5%256} end end function love.load() wid, hei = 256, 256 love.window.setMode(wid, hei) canvas = love.graphics.newCanvas() love.graphics.setCanvas(canvas) createPalette() drawMSquares() love.graphics.setCanvas() end function love.draw() love.graphics.setColor(1,1,1) love.graphics.draw(canvas) end