math.randomseed( os.time() ) -- Fisher-Yates shuffle from http://santos.nfshost.com/shuffling.html function shuffle(t) for i = 1, #t - 1 do local r = math.random(i, #t) t[i], t[r] = t[r], t[i] end end -- builds a width-by-height grid of trues function initialize_grid(w, h) local a = {} for i = 1, h do table.insert(a, {}) for j = 1, w do table.insert(a[i], true) end end return a end -- average of a and b function avg(a, b) return (a + b) / 2 end dirs = { {x = 0, y = -2}, -- north {x = 2, y = 0}, -- east {x = -2, y = 0}, -- west {x = 0, y = 2}, -- south } function make_maze(w, h) w = w or 16 h = h or 8 local map = initialize_grid(w*2+1, h*2+1) function walk(x, y) map[y][x] = false local d = { 1, 2, 3, 4 } shuffle(d) for i, dirnum in ipairs(d) do local xx = x + dirs[dirnum].x local yy = y + dirs[dirnum].y if map[yy] and map[yy][xx] then map[avg(y, yy)][avg(x, xx)] = false walk(xx, yy) end end end walk(math.random(1, w)*2, math.random(1, h)*2) local s = {} for i = 1, h*2+1 do for j = 1, w*2+1 do if map[i][j] then table.insert(s, '#') else table.insert(s, ' ') end end table.insert(s, '\n') end return table.concat(s) end print(make_maze())