with Ada.Unchecked_Conversion; package body MD5 is type Int32_Array is array (Positive range <>) of Int32; function Rotate_Left (Value : Int32; Count : Int32) return Int32 is Bit : Boolean; Result : Int32 := Value; begin for I in 1 .. Count loop Bit := (2 ** 31 and Result) = 2 ** 31; Result := Result * 2; if Bit then Result := Result + 1; end if; end loop; return Result; end Rotate_Left; function Pad_String (Item : String) return Int32_Array is -- always pad positive amount of Bytes Padding_Bytes : Positive := 64 - Item'Length mod 64; subtype String4 is String (1 .. 4); function String4_To_Int32 is new Ada.Unchecked_Conversion (Source => String4, Target => Int32); begin if Padding_Bytes <= 2 then Padding_Bytes := Padding_Bytes + 64; end if; declare Result : Int32_Array (1 .. (Item'Length + Padding_Bytes) / 4); Current_Index : Positive := 1; begin for I in 1 .. Item'Length / 4 loop Result (I) := String4_To_Int32 (Item (4 * (I - 1) + 1 .. 4 * I)); Current_Index := Current_Index + 1; end loop; declare Last_String : String4 := (others => Character'Val (0)); Chars_Left : constant Natural := Item'Length mod 4; begin Last_String (1 .. Chars_Left) := Item (Item'Last - Chars_Left + 1 .. Item'Last); Last_String (Chars_Left + 1) := Character'Val (2#1000_0000#); Result (Current_Index) := String4_To_Int32 (Last_String); Current_Index := Current_Index + 1; end; Result (Current_Index .. Result'Last) := (others => 0); -- append length as bit count Result (Result'Last - 1) := Item'Length * 2 ** 3; -- mod 2 ** 32; Result (Result'Last) := Item'Length / 2 ** (32 - 3); return Result; end; end Pad_String; function Turn_Around (X : Int32) return Int32 is Result : Int32 := 0; begin for Byte in 1 .. 4 loop Result := Result * 16#100#; Result := Result + (X / (2 ** (8 * (Byte - 1)))) mod 16#100#; end loop; return Result; end Turn_Around; function MD5 (Input : String) return MD5_Hash is function F (X, Y, Z : Int32) return Int32 is begin return Z xor (X and (Y xor Z)); end F; function G (X, Y, Z : Int32) return Int32 is begin return (X and Z) or (Y and (not Z)); end G; function H (X, Y, Z : Int32) return Int32 is begin return X xor Y xor Z; end H; function I (X, Y, Z : Int32) return Int32 is begin return Y xor (X or (not Z)); end I; T : constant Int32_Array := (16#d76aa478#, 16#e8c7b756#, 16#242070db#, 16#c1bdceee#, 16#f57c0faf#, 16#4787c62a#, 16#a8304613#, 16#fd469501#, 16#698098d8#, 16#8b44f7af#, 16#ffff5bb1#, 16#895cd7be#, 16#6b901122#, 16#fd987193#, 16#a679438e#, 16#49b40821#, 16#f61e2562#, 16#c040b340#, 16#265e5a51#, 16#e9b6c7aa#, 16#d62f105d#, 16#02441453#, 16#d8a1e681#, 16#e7d3fbc8#, 16#21e1cde6#, 16#c33707d6#, 16#f4d50d87#, 16#455a14ed#, 16#a9e3e905#, 16#fcefa3f8#, 16#676f02d9#, 16#8d2a4c8a#, 16#fffa3942#, 16#8771f681#, 16#6d9d6122#, 16#fde5380c#, 16#a4beea44#, 16#4bdecfa9#, 16#f6bb4b60#, 16#bebfbc70#, 16#289b7ec6#, 16#eaa127fa#, 16#d4ef3085#, 16#04881d05#, 16#d9d4d039#, 16#e6db99e5#, 16#1fa27cf8#, 16#c4ac5665#, 16#f4292244#, 16#432aff97#, 16#ab9423a7#, 16#fc93a039#, 16#655b59c3#, 16#8f0ccc92#, 16#ffeff47d#, 16#85845dd1#, 16#6fa87e4f#, 16#fe2ce6e0#, 16#a3014314#, 16#4e0811a1#, 16#f7537e82#, 16#bd3af235#, 16#2ad7d2bb#, 16#eb86d391#); A : Int32 := 16#67452301#; B : Int32 := 16#EFCDAB89#; C : Int32 := 16#98BADCFE#; D : Int32 := 16#10325476#; Padded_String : constant Int32_Array := Pad_String (Input); begin for Block512 in 1 .. Padded_String'Length / 16 loop declare Words : constant Int32_Array (1 .. 16) := Padded_String (16 * (Block512 - 1) + 1 .. 16 * Block512); AA : constant Int32 := A; BB : constant Int32 := B; CC : constant Int32 := C; DD : constant Int32 := D; begin -- round 1 A := B + Rotate_Left ((A + F (B, C, D) + Words (1) + T (1)), 7); D := A + Rotate_Left ((D + F (A, B, C) + Words (2) + T (2)), 12); C := D + Rotate_Left ((C + F (D, A, B) + Words (3) + T (3)), 17); B := C + Rotate_Left ((B + F (C, D, A) + Words (4) + T (4)), 22); A := B + Rotate_Left ((A + F (B, C, D) + Words (5) + T (5)), 7); D := A + Rotate_Left ((D + F (A, B, C) + Words (6) + T (6)), 12); C := D + Rotate_Left ((C + F (D, A, B) + Words (7) + T (7)), 17); B := C + Rotate_Left ((B + F (C, D, A) + Words (8) + T (8)), 22); A := B + Rotate_Left ((A + F (B, C, D) + Words (9) + T (9)), 7); D := A + Rotate_Left ((D + F (A, B, C) + Words (10) + T (10)), 12); C := D + Rotate_Left ((C + F (D, A, B) + Words (11) + T (11)), 17); B := C + Rotate_Left ((B + F (C, D, A) + Words (12) + T (12)), 22); A := B + Rotate_Left ((A + F (B, C, D) + Words (13) + T (13)), 7); D := A + Rotate_Left ((D + F (A, B, C) + Words (14) + T (14)), 12); C := D + Rotate_Left ((C + F (D, A, B) + Words (15) + T (15)), 17); B := C + Rotate_Left ((B + F (C, D, A) + Words (16) + T (16)), 22); -- round 2 A := B + Rotate_Left ((A + G (B, C, D) + Words (2) + T (17)), 5); D := A + Rotate_Left ((D + G (A, B, C) + Words (7) + T (18)), 9); C := D + Rotate_Left ((C + G (D, A, B) + Words (12) + T (19)), 14); B := C + Rotate_Left ((B + G (C, D, A) + Words (1) + T (20)), 20); A := B + Rotate_Left ((A + G (B, C, D) + Words (6) + T (21)), 5); D := A + Rotate_Left ((D + G (A, B, C) + Words (11) + T (22)), 9); C := D + Rotate_Left ((C + G (D, A, B) + Words (16) + T (23)), 14); B := C + Rotate_Left ((B + G (C, D, A) + Words (5) + T (24)), 20); A := B + Rotate_Left ((A + G (B, C, D) + Words (10) + T (25)), 5); D := A + Rotate_Left ((D + G (A, B, C) + Words (15) + T (26)), 9); C := D + Rotate_Left ((C + G (D, A, B) + Words (4) + T (27)), 14); B := C + Rotate_Left ((B + G (C, D, A) + Words (9) + T (28)), 20); A := B + Rotate_Left ((A + G (B, C, D) + Words (14) + T (29)), 5); D := A + Rotate_Left ((D + G (A, B, C) + Words (3) + T (30)), 9); C := D + Rotate_Left ((C + G (D, A, B) + Words (8) + T (31)), 14); B := C + Rotate_Left ((B + G (C, D, A) + Words (13) + T (32)), 20); -- round 3 A := B + Rotate_Left ((A + H (B, C, D) + Words (6) + T (33)), 4); D := A + Rotate_Left ((D + H (A, B, C) + Words (9) + T (34)), 11); C := D + Rotate_Left ((C + H (D, A, B) + Words (12) + T (35)), 16); B := C + Rotate_Left ((B + H (C, D, A) + Words (15) + T (36)), 23); A := B + Rotate_Left ((A + H (B, C, D) + Words (2) + T (37)), 4); D := A + Rotate_Left ((D + H (A, B, C) + Words (5) + T (38)), 11); C := D + Rotate_Left ((C + H (D, A, B) + Words (8) + T (39)), 16); B := C + Rotate_Left ((B + H (C, D, A) + Words (11) + T (40)), 23); A := B + Rotate_Left ((A + H (B, C, D) + Words (14) + T (41)), 4); D := A + Rotate_Left ((D + H (A, B, C) + Words (1) + T (42)), 11); C := D + Rotate_Left ((C + H (D, A, B) + Words (4) + T (43)), 16); B := C + Rotate_Left ((B + H (C, D, A) + Words (7) + T (44)), 23); A := B + Rotate_Left ((A + H (B, C, D) + Words (10) + T (45)), 4); D := A + Rotate_Left ((D + H (A, B, C) + Words (13) + T (46)), 11); C := D + Rotate_Left ((C + H (D, A, B) + Words (16) + T (47)), 16); B := C + Rotate_Left ((B + H (C, D, A) + Words (3) + T (48)), 23); -- round 4 A := B + Rotate_Left ((A + I (B, C, D) + Words (1) + T (49)), 6); D := A + Rotate_Left ((D + I (A, B, C) + Words (8) + T (50)), 10); C := D + Rotate_Left ((C + I (D, A, B) + Words (15) + T (51)), 15); B := C + Rotate_Left ((B + I (C, D, A) + Words (6) + T (52)), 21); A := B + Rotate_Left ((A + I (B, C, D) + Words (13) + T (53)), 6); D := A + Rotate_Left ((D + I (A, B, C) + Words (4) + T (54)), 10); C := D + Rotate_Left ((C + I (D, A, B) + Words (11) + T (55)), 15); B := C + Rotate_Left ((B + I (C, D, A) + Words (2) + T (56)), 21); A := B + Rotate_Left ((A + I (B, C, D) + Words (9) + T (57)), 6); D := A + Rotate_Left ((D + I (A, B, C) + Words (16) + T (58)), 10); C := D + Rotate_Left ((C + I (D, A, B) + Words (7) + T (59)), 15); B := C + Rotate_Left ((B + I (C, D, A) + Words (14) + T (60)), 21); A := B + Rotate_Left ((A + I (B, C, D) + Words (5) + T (61)), 6); D := A + Rotate_Left ((D + I (A, B, C) + Words (12) + T (62)), 10); C := D + Rotate_Left ((C + I (D, A, B) + Words (3) + T (63)), 15); B := C + Rotate_Left ((B + I (C, D, A) + Words (10) + T (64)), 21); -- increment A := A + AA; B := B + BB; C := C + CC; D := D + DD; end; end loop; return (Turn_Around (A), Turn_Around (B), Turn_Around (C), Turn_Around (D)); end MD5; function To_String (Item : MD5_Hash) return MD5_String is Hex_Chars : constant array (0 .. 15) of Character := ('0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f'); Result : MD5_String := (1 => '0', 2 => 'x', others => '0'); Temp : Int32; Position : Natural := Result'Last; begin for Part in reverse Item'Range loop Temp := Item (Part); while Position > Result'Last - (5 - Part) * 8 loop Result (Position) := Hex_Chars (Natural (Temp mod 16)); Position := Position - 1; Temp := Temp / 16; end loop; end loop; return Result; end To_String; end MD5;