void setup() { size(600, 600); background(0); stroke(255); drawTree(300, 550, -90, 9); } void drawTree(float x1, float y1, float angle, int depth) { float forkAngle = 20; float baseLen = 10.0; if (depth > 0) { float x2 = x1 + cos(radians(angle)) * depth * baseLen; float y2 = y1 + sin(radians(angle)) * depth * baseLen; line(x1, y1, x2, y2); drawTree(x2, y2, angle - forkAngle, depth - 1); drawTree(x2, y2, angle + forkAngle, depth - 1); } }