local SDL = require "SDL" local ret = SDL.init { SDL.flags.Video } local window = SDL.createWindow { title = "Pixel", height = 320, width = 240 } local renderer = SDL.createRenderer(window, 0, 0) renderer:clear() renderer:setDrawColor(0xFF0000) renderer:drawPoint({x = 100,y = 100}) renderer:present() SDL.delay(5000)