function bline(x0, y0, x1, y1) { var dx = Math.abs(x1 - x0), sx = x0 < x1 ? 1 : -1; var dy = Math.abs(y1 - y0), sy = y0 < y1 ? 1 : -1; var err = (dx>dy ? dx : -dy)/2; while (true) { setPixel(x0,y0); if (x0 === x1 && y0 === y1) break; var e2 = err; if (e2 > -dx) { err -= dy; x0 += sx; } if (e2 < dy) { err += dx; y0 += sy; } } }