Remark:Lines identified as "remarks" are intended for the human reader, and will be ignored by the machine. Remark:A "compute" instruction gives a value to a variable. Remark:We begin by making the variable n equal to 2. Compute:n = 2 Remark:Lines beginning with asterisks are labels. We can instruct the machine to "jump" to them, rather than carrying on to the next instruction as it normally would. *CheckNextNumber Remark:In "compute" instructions, "x * y" should be read as "x times y" and "x % y" as "x modulo y". Compute:square = n * n Compute:lastSix = square % 1000000 Remark:A "jump" instruction that includes an equation or an inequality in parentheses jumps to the designated label if and only if the equation or inequality is true. Jump( lastSix = 269696 ):*FoundIt Remark:If the last six digits are not equal to 269696, add 2 to n and jump back to "CheckNextNumber". Compute:n = n + 2 Jump:*CheckNextNumber *FoundIt Remark:Type, i.e. print, the result. The symbol "#" means that what follows is one of our variables and the machine should type its value. Type:The smallest number whose square ends in 269696 is #n. Its square is #square. Remark:The end. End: