import pygame, sys from pygame.locals import * pygame.init() YSIZE = 40 XSIZE = 150 TEXT = "Hello World! " FONTSIZE = 32 LEFT = False RIGHT = True DIR = RIGHT TIMETICK = 180 TICK = USEREVENT + 2 TEXTBOX = pygame.Rect(10,10,XSIZE,YSIZE) pygame.time.set_timer(TICK, TIMETICK) window = pygame.display.set_mode((XSIZE, YSIZE)) pygame.display.set_caption("Animation") font = pygame.font.SysFont(None, FONTSIZE) screen = pygame.display.get_surface() def rotate(): index = DIR and -1 or 1 global TEXT TEXT = TEXT[index:]+TEXT[:index] def click(position): if TEXTBOX.collidepoint(position): global DIR DIR = not DIR def draw(): surface = font.render(TEXT, True, (255,255,255), (0,0,0)) global TEXTBOX TEXTBOX = screen.blit(surface, TEXTBOX) def input(event): if event.type == QUIT: sys.exit(0) elif event.type == MOUSEBUTTONDOWN: click(event.pos) elif event.type == TICK: draw() rotate() while True: input(pygame.event.wait()) pygame.display.flip()