try destroydialog animGUI catch () global userDirection = "right" fn reverseStr str: direction: = ( local lastChar = str[str.count] local firstChar = str[1] local newStr = "" local dir if direction == unsupplied then dir = "left" else dir = direction case dir of ( "right": (newstr = lastChar + (substring str 1 (str.count-1))) "left": (newstr = (substring str 2 (str.count))+firstChar) ) return newstr ) rollout animGUI "Hello World" width:200 ( button switchToLeft "<--" pos:[40,0] height:15 label HelloWorldLabel "Hello World! " pos:[80,0] button switchToRight "-->" pos:[150,0] height:15 timer activeTimer interval:70 active:true on activeTimer tick do ( HelloWorldLabel.text = reverseStr str:(HelloWorldLabel.text) direction:userDirection ) on switchToLeft pressed do ( userDirection = "left" ) on switchToRight pressed do ( userDirection = "right" ) ) createdialog animGUI