#lang racket ;; The racket/draw libraries provide imperative drawing functions. ;; http://docs.racket-lang.org/draw/index.html (require racket/draw) ;; To create an image with width and height, use the make-bitmap ;; function. ;; For example, let's make a small image here: (define bm (make-bitmap 640 480)) ;; We use a drawing context handle, a "dc", to operate on the bitmap. (define dc (send bm make-dc)) ;; We can fill the bitmap with a color by using a combination of ;; setting the background, and clearing. (send dc set-background (make-object color% 0 0 0)) ;; Color it black. (send dc clear) ;; Let's set a few pixels to a greenish color with set-pixel: (define aquamarine (send the-color-database find-color "aquamarine")) (for ([i 480]) (send dc set-pixel i i aquamarine)) ;; We can get at the color of a bitmap pixel by using the get-pixel ;; method. However, it may be faster to use get-argb-pixels if we ;; need a block of the pixels. Let's use get-argb-pixels and look ;; at a row starting at (0, 42) (define buffer (make-bytes (* 480 4))) ;; alpha, red, green, blue (send dc get-argb-pixels 0 42 480 1 buffer) ;; We can inspect the buffer (bytes-ref buffer 0) ;; and see that the first pixel's alpha is 255, (bytes-ref buffer 1) ;; and the red, green, and blue components are 0. (bytes-ref buffer 2) (bytes-ref buffer 3) ;; If we are using DrRacket, we can just print the bm as a toplevel expression ;; to view the final image: bm